What makes Colour Bind special? The way it plays with gravity. In this game world, gravity is variable and tied to the colour of objects. If your destination is halfway up a wall, you need to find a way to force the world into impossible combinations of gravitational pull, all through the manipulation of other objects.
You drive your car around, jump over obstacles and push switches and mobile blocks around to get to where you need to go. Dozens of puzzles are available, slowly building up to elaborate Rube Goldberg combos that will challenge how you think about space and movement.
Finn Morgan has been working on Colour Bind for two years and he’s created something quite unique in the puzzle game space. So make an appointment now to test the game and your brain.